![]() ![]() I find that an efficient workflow is crucial in game development, and this decision lets me integrate my own tools in a way that makes it easier and faster for me to produce content. The second advantage is the workflow control. Universal game engines are called that because they are designed for general use, which results in bloat and often considerable slow downs. I can customize it literally any way I want and optimize it for my specific use case. One of the biggest advantages of a custom engine is the absolute code control. There are many reasons, but in retrospect I can say that “inventing my own wheel” was an even better idea than I initially thought it was. People often ask me why I’ve decided to write my own game engine in the year 201X, when there are multiple general use engines available for free. I’ve also written the game engine from scratch. I’ve done all the programming, game design, graphics and music. Speebot has been in development since January 2016, and I’ve been working on it in my spare time by myself as a hobby. ![]() There’s also a free demo to try before you buy. My game Speebot is finally out on Steam! If you’re a fan of 3D platformers, be sure to pick it up while the launch discount is active. English По-русски How I wrote my own 3D game engine and shipped a game with it in 20 months October 15, 2017
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